Taesu at the Optica Vision and Color Summer Data Blast!

Taesu was invited as a presenter at the 3rd Optica Vision and Color Summer Data Blast hosted by the color vision perception modeling division. The presentation was entitled “A method proposal for evaluating color tolerance in viewing multiple white points focusing on the vehicle instrument panels.” It presented the method and calculating equation for measuring…

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Taesu won a student best paper award in the 13th ALC

Taesu received a student best paper award at the 13th Asia Lighting Conference with the paper entitled “Light Attributes as the Additional Feedback of Voice Assistant in Automobiles.” He proposed in-vehicle light design guidelines to the response from voice assistants by conducting participatory design workshops. For manipulating light attributes, he developed a control device that…

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GP22 by GyunPyo at CVPR 2022

A part of Gyunpyo’s Master’s thesis is published with the title “GP22: A Car Styling Dataset for Automotive Designers” via the 5th Workshop on Computer Vision for Fashion, Art, and Design (CVFAD) of The IEEE / CVF Computer Vision and Pattern Recognition Conference (CVPR) 2022. In addition, Gyunpyo had a chance to present his work…

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Colorlab's new AI-based service, "Hello My Color," is launched

New AI research of Colorlab is commercialized. Amore Pacific(아모레 퍼시픽)’s hair care brand, Mise-en-scène(미쟝센), introduced the patented hair dye algorithm as a customer experience solution. The algorithm was through the industry-academia collaboration between Amore Pacific and KAIST in 2021. The solution renders the after-dye hair color depending on the condition of individual customers. For a…

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How the MZ generation likes to have the interior lighting, found by Hyeonju

A part of Hyeonju’s Master thesis is published in the Archives of Design Research(AoDR) entitled “Participatory Research on the Preference for Residential Lighting: The Living Space of Generation MZ [사용자 참여 방법을 이용한 주거 환경 조명 선호도 조사: MZ 세대의 생활 공간을 중심으로]”. The study investigated how college students liked to have interior lighting, and…

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Homecoming on Teacher's Day!

Color lab’s alumnae visited the lab on Teacher’s Day. All are outstanding design professionals in industries or universities worldwide. It was so wonderful to be together, and we became the “Non-Fungible Team”. Safe journey back home! We look forward to being with you again.

How to brand KAIST

Since December 2021, Professor Suk has acted as a Creative Director of KAIST to curate the branding of KAIST. As the position was introduced for the first time in KAIST history, the mission is still evolving. Invited by the monthly seminar series, “매세월 서연”, she delivered a talk about how to communicate the brand from…

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Byeongjin's article about what if color light comes from behind the display

Byeongjin Kim published an article entitled, “Preference for the Background Lighting of a Display Influenced by Media and Image Features [배경 조명을 이용한 미디어 확장과 선호도 평가]” in the Archives of Design Research (AODR). In the article, a visual assessment was conducted on display expansion technology, and the Philips Hue Play Light Bar was used…

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Taesu proposed a virtual reality-based sketching system for designing vehicle ambient lighting

Taesu Kim, a Ph.D. candidate in the Color lab has published an article entitled, “Sketching in-vehicle ambient lighting in virtual reality with the Wizard-of-Oz method” in Digital Creativity. This study proposed a virtual reality-supported lighting sketching system for in-vehicle ambient lighting. He conducted six design workshops for investigating the effect of virtual reality while sketching…

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Donggun and Taesu's Pokemon research EI 2022

Donggun and Taesu joined the conference, the Color Imaging XXVII: Displaying, Processing, Hardcopy, and Applications in the Electronic Imaging 2022(EI2022). Their article was entitled “Pokemon color adjustments for augmented reality contents”, which investigated the color adjustment level of Pokemon while users’ consumed augmented reality content. Abstract The methods for rendering content realistic in Augmented Reality…

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